Housemarque is back with another excellent bullet hell shooter, this time more accessible to both hardcore veterans and casual gamers. Saros isn't a direct sequel to Returnal, but it's hard to see it as a completely standalone game. The mechanics, atmosphere, and even the voice acting bear a strong connection to its predecessor.
Gameplay and mechanics
The player takes on the role of Arjun Devraj, an Enforcer from the Echelon IV team, sent to the alien planet Carcosa to discover the fate of three previous expeditions. What follows is a relentless cycle of combat, death, and rebirth. It is reminiscent of Returnal, but also introduces new elements.
Housemarque describes Saros as “Bullet Ballet,” and surprisingly, the term is accurate. Combat is still chaotic, but new systems like half-shields force the player to take certain attacks head-on, adding tactical depth beyond pure evasion. A variety of weapons, imaginative enemies, and grandiose boss fights make every encounter a choreographed dance of survival.
The difficulty remains relentless, especially at the start, but progressive systems soften the blow. Carcosan Modifiers allow for difficulty adjustments while maintaining balance, opening the game up to a wider audience without betraying its hardcore roots. A smart move that broadens the player base while maintaining the challenge.
Atmosphere and presentation
Visually, Saros continues the Housemarque tradition, with spectacular particle effects and landscapes pulsing with life. The combination of organic and mechanical enemies creates striking contrasts, while the audio design, along with the brilliant acting of Jane Perry, further immerses the player in the world of Carcosa.
Story
The game's biggest challenge lies in its story. Unlike Returnal's focused narrative, Saros introduces a wider range of characters who rarely bring significant depth. Dialogue and cutscenes often feel like interruptions rather than building upon the story.
The strongest narrative moments come through the Audio Logs, which gradually reveal the fate of previous missions and deepen the mystery of Carcosa. If the story had relied more on this format, it would have been more compact and intriguing.
Conclusion
Saros is a confident evolution of Housemarque's design philosophy: an exciting "bullet hell" shooter that balances accessibility and challenge. While the narrative lacks the focus of Returnal, the gameplay innovations and relentless combat more than make up for it.
Housemarque has cemented its place among the elite PlayStation Studios developers with this title, alongside Naughty Dog, Insomniac, Santa Monica, and Sucker Punch. If this is the direction they're headed, their next alien adventure will be a day one sellout.
8+
Rating for Saros. A brilliant ballet performance with minor narrative flaws.
The text was prepared by the GL team in cooperation with "Vijesti". For even more gaming content, visit www.gamerslife.me
See more:
Download the app and follow the news
FOLLOW US ON