BattleBotsArena.me: National STEAM robot fighting competition held with the support of doMEn

BattleBotsArena.me is another successfully implemented project within the Spark.me STEAM adventure program. The project, implemented with the support of the company doMEn, was a space intended for young innovators who want to They design, program and build combat robots that will compete live in front of an audience and an expert jury in a specially designed arena.

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Photo: doMEn
Photo: doMEn
Disclaimer: The translations are mostly done through AI translator and might not be 100% accurate.

Egg The national STEAM robot battle competition brought together young people aged 15 to 30. who share a love for robotics, programming, design and engineering. In addition, the project aimed to encourage creativity, develop practical skills, foster team spirit among young people and create a sustainable platform that connects education, STEAM fields and technological innovations.

4 cities, over 150 participants and 10 teams in the finals for the 6 months of the project

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photo: domain

The 6-month project consisted of several phases and included promotion, education, participant selection, technical preparation and the final competition. All activities were implemented as a combination of field work, expert workshops, mentoring and practical robot building, with the aim of developing STEAM skills in young people.

In the first phase, there were 4 info days for over 150 young people with the aim of presenting the project, introducing participants to the concept of the competition and motivating those interested to apply. Info days were organized in Podgorica in cooperation with Professor Mladen Janković and students attending the robotics section at the Slobodan Škerović Gymnasium, in the Kotor Gymnasium in cooperation with teacher Nenad Meštrović, in Danilovgrad in cooperation with Ivana Bulajić, president of the Danilovgrad Youth Center, and in Cetinje in cooperation with Aleksa Markuš, coordinator of the Cetinje Youth Service, and Maja Vujačić from the Secretariat for Education, Sports and Youth.

After the info day, the following were implemented: 4 educational workshops with expert mentors and a program tailored to beginners: presentation skills and public speaking (Jelena Marković), basics of 3D modeling for combat robots and rules of good design (Nina Nikolić), AI application in programming, best practices, faster detection and resolution of bugs (Stevan Čakić) and introduction to Arduino, connecting LEDs, basics of sensor operation and functioning of the Arduino platform (Aleksandar Dlabač).

Shortly thereafter, the team selection process was carried out based on a test prepared by the mentors (Matija Vlahović, Miloš Šarović and Uroš Veličković), whereby Out of 20 applied teams of high school students, students and young people with a strong interest in the practical application of technology and teamwork, 10 teams were selected for the final phase.

Final competition as the crowning achievement of the project

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photo: domain

Finalists who gained practical knowledge in the fields of robotics, 3D design, Arduino systems, AI tools, and presentation skills had the opportunity to demonstrate their acquired knowledge and skills in a specially designed combat arena.

The competition was held at the M:tel Digital Factory in Podgorica from 27. 2. to 1. 3. 2026. and included the presentation of tasks to the teams, questions and an introduction to the concept of the competition, followed by two days of work on robots and their testing, and finally, in the finale itself and in front of the audience and jury, 8 teams with 3 to 5 members each participated in the competitive part of the event. The competition was judged and the winners were selected by an expert jury composed of members of the organizational team. The focus was on the technical execution, innovation and performance of the robots.

First place went to the team "Dinosaur Balša", consisting of: Damjan Laušević, Ivan Dlabač, Damjan Karadžić, Balša Radulović and Vanja Lazarević. Second place went to the team "H4LO", consisting of: Helena Đurović, Vasilije Vasiljević, Veljko Skuletić and Semën Malypko. Third place went to the team "Gimnasijalci", consisting of: Luka Paderni, David Zakovšek and Vesna Anđušić.

Maja Velickovic believes: “As organizers, we particularly emphasize the high level of engagement, dedication and seriousness shown by the participants, from the first ideas to fully functional robots ready for competition. Based on the implemented activities and achieved results, we believe that the project represents a strong foundation for the further development of the BattleBots platform and future editions of the competition, with the potential to grow into a continuous educational and competitive initiative at the national and regional levels.”

Predrag Lešić, CEO of doMEn, points out: “By supporting the BattleBots Arena project through the Spark.me STEAM Adventure program, we wanted to provide young people with the opportunity to develop technical skills, team spirit, and innovative thinking through practical work. We are particularly pleased that the competition brought together a large number of motivated participants and showed the potential for further development of this initiative.”

This multidisciplinary approach enabled participants to not only acquire knowledge theoretically, but to immediately apply it in a real challenge, with the conclusion that BattleBotsArena.me is not just a competition, but an opportunity for young people to create something with their own hands, develop self-confidence and learn to work in a team. Through workshops and mentoring support, young people gained knowledge that is not available in formal education, which illuminates their path to a successful career in the field of technology and engineering, and therefore provides the opportunity to develop competencies that are key for the labor market in the future.

The Spark.me STEAM Adventure program will run until April 30, 2026, with a total budget of up to 100.000 euros, while individual support amounts range from 5.000 to 30.000 euros per project. After the successful implementation of the first five projects, the remaining initiatives will be implemented in the following period: SMART CITY CHALLENGE i STEAMbite – STEAM approach to local food production and innovation.

Spark.me STEAM adventure is part of doMEn's corporate social responsibility program. In 2019, the company also launched the portal www.steamedukacija.me, where more information about this and other programs and opportunities for young people is available.

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